TheBiscuit
New member
I am a game developer working on a location-based android strategy game called Counterforce. The game revolves around missile combat. Players can launch missiles on eachother and use SAM sites to defend against those missiles.
I took over development of this game about 9 months ago. The existing system for intercepting missiles is rather simple and not very realistic. Interceptors can only be fired against missiles that are slower than they are. I would like to make this system more realistic, and so I am interested in knowing all the factors that influence the accuracy of an interceptor missile. For example:
-Speed of the missile the interceptor is targetting.
-The software controlling the interceptor.
-Guidance radar quality (I assume the range from the missile to the radar would be relevant here, farther missiles would be harder to intercept?)
-Speed difference between the missile and interceptor?
If you guys could help me learn about this, I would greatly appreciate it.
I took over development of this game about 9 months ago. The existing system for intercepting missiles is rather simple and not very realistic. Interceptors can only be fired against missiles that are slower than they are. I would like to make this system more realistic, and so I am interested in knowing all the factors that influence the accuracy of an interceptor missile. For example:
-Speed of the missile the interceptor is targetting.
-The software controlling the interceptor.
-Guidance radar quality (I assume the range from the missile to the radar would be relevant here, farther missiles would be harder to intercept?)
-Speed difference between the missile and interceptor?
If you guys could help me learn about this, I would greatly appreciate it.