Korea KF-X/ IF-X (KF-21) program

urban mine

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The Defense Acquisition Program Administration said on Tuesday that the KF-21 prototype No. 4 flew for 34 minutes from The 3rd Flying Training Wing in Sacheon, South Gyeongsang Province, successfully completing its first flight.

The prototype took off at 11:19 a.m. and landed at 11:53 a.m. on the same day. The pilot was Major Seung-hyun Jeon of The Air Force's 52nd Test & Evaluation Group.

Until system development is complete (expected in June 2026), the prototype No. 4 will be utilized for a variety of missions, including determining the impact of the difference in shape from a single-seat configuration on the aircraft and testing active electronically scanned array (AESA) radar performance.

The KF-21 made its maiden flight on July 19 last year and broke supersonic speed on July 17 last month. More than 110 test flights have been conducted in the seven months since the first flight.

The plan is to complete more than 2,000 test flights by February 2026.

- Differences between double- and single-seat aircraft shape
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Unit 3

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Unit 4




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Umigami

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Korean AESA now installed in KF21 aircraft for the first time (?)
 

urban mine

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KAI and Epic Games Korea sign MOU to collaborate on VR flight simulator technology

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Korea Aerospace Industries (KAI) signed a memorandum of understanding (MOU) with Epic Games Korea on March 2 to develop a VR flight training system.

Through the agreement, KAI will develop a KF-21 Korean fighter jet VR flight training simulator using Epic Games' Unreal Engine 5.

Epic Games' Unreal Engine is the world's most open and advanced real-time 3D creation tool, used to create virtual worlds for games, architecture, movies, automotive, and more.

Unreal Engine is used in a variety of industries, including architecture, automotive, and film, and its high resolution and accuracy enable realistic, immersive, and high-quality flight imagery.

KAI is building a future metaverse training system model that combines XR, VR, and other 4th industrial revolution technologies based on its aircraft and training system development technologies.

The VR-type flight simulator developed by KAI is a training system that provides a hands-on piloting environment prior to the existing large-scale (full-flight class) flight simulator training, enabling large-scale joint training to maximize the effectiveness of pilot training. It is also expected to reduce training costs due to its miniaturization and low operation and maintenance costs.

Based on this, KAI's strategy is to increase the military's aviation power and expand the export market by securing differentiated competitiveness in the defense export market.

The Metaverse training system can be expanded to include helicopters, unmanned aerial vehicles, submarines, and fast landing craft in the future, and can also be spun off to industries that require high-risk high-tech equipment operators, such as the private and public sectors.

"KAI has been developing training system technology based on various data acquired while developing aircraft for the past 30 years," said an official from KAI. "We will grow the training system business not as a sub-business of aircraft, but as a future food industry based on the 4th industrial revolution technology."

"We are pleased to sign a business agreement with KAI, a representative company of the Korean aerospace industry," said an official from Epic Games Korea. "Together with Unreal Engine, we will actively support the development of a VR flight simulation platform to further strengthen the competitiveness of the Korean aerospace industry.

https://www.koreaittimes.com/news/articleView.html?idxno=119885
 

Umigami

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KAI and Epic Games Korea sign MOU to collaborate on VR flight simulator technology

View attachment 54647

Korea Aerospace Industries (KAI) signed a memorandum of understanding (MOU) with Epic Games Korea on March 2 to develop a VR flight training system.

Through the agreement, KAI will develop a KF-21 Korean fighter jet VR flight training simulator using Epic Games' Unreal Engine 5.

Epic Games' Unreal Engine is the world's most open and advanced real-time 3D creation tool, used to create virtual worlds for games, architecture, movies, automotive, and more.

Unreal Engine is used in a variety of industries, including architecture, automotive, and film, and its high resolution and accuracy enable realistic, immersive, and high-quality flight imagery.

KAI is building a future metaverse training system model that combines XR, VR, and other 4th industrial revolution technologies based on its aircraft and training system development technologies.

The VR-type flight simulator developed by KAI is a training system that provides a hands-on piloting environment prior to the existing large-scale (full-flight class) flight simulator training, enabling large-scale joint training to maximize the effectiveness of pilot training. It is also expected to reduce training costs due to its miniaturization and low operation and maintenance costs.

Based on this, KAI's strategy is to increase the military's aviation power and expand the export market by securing differentiated competitiveness in the defense export market.

The Metaverse training system can be expanded to include helicopters, unmanned aerial vehicles, submarines, and fast landing craft in the future, and can also be spun off to industries that require high-risk high-tech equipment operators, such as the private and public sectors.

"KAI has been developing training system technology based on various data acquired while developing aircraft for the past 30 years," said an official from KAI. "We will grow the training system business not as a sub-business of aircraft, but as a future food industry based on the 4th industrial revolution technology."

"We are pleased to sign a business agreement with KAI, a representative company of the Korean aerospace industry," said an official from Epic Games Korea. "Together with Unreal Engine, we will actively support the development of a VR flight simulation platform to further strengthen the competitiveness of the Korean aerospace industry.

https://www.koreaittimes.com/news/articleView.html?idxno=119885
Put official module in DCS please
 

urban mine

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Night Flight of the KF-21

Units 3 and 4 flew together.

This test flight
verified the proper operation of the aircraft's interior and exterior lighting under limited light conditions,

Aircraft lighting plays an important role in nighttime flight
in nighttime flight, such as preventing mid-flight collisions and enabling pilots to see their instruments.

With this test, the KF-21
It is expected that the KF-21 will be able to perform night flight missions.
 

Umigami

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Night Flight of the KF-21

Units 3 and 4 flew together.

This test flight
verified the proper operation of the aircraft's interior and exterior lighting under limited light conditions,

Aircraft lighting plays an important role in nighttime flight
in nighttime flight, such as preventing mid-flight collisions and enabling pilots to see their instruments.

With this test, the KF-21
It is expected that the KF-21 will be able to perform night flight missions.
They no longer have that pilot tube thingy on their nose, cool!
 

urban mine

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Yes, it is. I heard that SDT delivers datalink modules in embedded training units. There is a plan to localize it and it is in progress, as it may require export approval from Turkey in the future, as he tweeted.
화면 캡처 2023-04-05 193944.jpg
 

Windchime

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No, that tweet is technically false since the ETU datalink doesn't count as a "tactical" datalink. TDL are those mission critical coms systems like link 16. Also, parallel to the integration of SDT datalink to the LIG ETU, there's a replavement data link under development.
 

Bürküt

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Yes, it is. I heard that SDT delivers datalink modules in embedded training units. There is a plan to localize it and it is in progress, as it may require export approval from Turkey in the future, as he tweeted.
View attachment 55855
Aren't there more priority subsystems that need to be localized for future exports?After all, is Türkiye a country that will cause trouble to South Korea for exports?Thinking of US and UK...
 

Windchime

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Aren't there more priority subsystems that need to be localized for future exports?After all, is Türkiye a country that will cause trouble to South Korea for exports?Thinking of US and UK...
Embargo or declining of EL by the US and UK to Korea only happens in exports to very specific countries like Argentina or Pakistan, so it's not much of a concern. Nationalisation of ETU datalink has more to do with the Korean aerial training environment under development, which is also part of the critical future export competency of T-50 variant advanced trainers and LIFTs.
 

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No, that tweet is technically false since the ETU datalink doesn't count as a "tactical" datalink. TDL are those mission critical coms systems like link 16. Also, parallel to the integration of SDT datalink to the LIG ETU, there's a replavement data link under development.


Thats a tactival DATA-LINK, the reason why LM didn't provide you with LINK-16 is because of Indonesian particpation. Link-16 is only for NATO members avaible, it is like France selling frigatte for Egyptian navy with out LINK systems, they have the monkey version.
 

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