In his latest interview, the CEO of TEI said that over 200 engineers are working directly on TFX engine. What I want to know is if there's a rough industry standard on human capital needed to develop engines of different classes. I realize it depends on the case and there are many variables involved. So without bringing TEI into the equation, with the experience that GE, PW or RR have, how many engineers would those companies would assign to a project to develop an engine like F110 or F119 typically. Total production volume is 1000. And from scratch, I mean it won't be based on an already-developed core. I'm looking for an off the top of my head kind of answer(if such a thing's possible).Depends on things like:
A) Quantity and quality of the starting backdrop (RnD materials and database, previous experience in similar disciplines and projects etc) and research facilities...the more here, the less engineers needed. (i.e what do you exactly mean by scratch etc)
B) How much time and money you are prepared to spend....again the more here, the less engineers needed.
C) What level of end product you are satisfied with....the lower the threshold here, again less engineers needed.
Very hard to put a number as so much is determined by input, throughput and output intensities.
Each country generally does this by its own onion layer inheritance (i.e what did smaller or similar projects involve in past, i.e an inner onion layer) and work outwards from there to estimate how much human capital and overall capital it needs this time for a certain timeline.
Then its about management keeping good track of progress (once a project starts) and making more requests to fund providers to address shortfalls and obstacles that will inevitably crop up along the way (you only know these once you have picked the path to find out whats along it etc).