The Çakır mini cruise missile will be able to fly at 0.3 mach speeds.
Damn the inlet and booster of OMGSF is huge,
kind of booster we may love to see on SİPER (slimmer&longer with folding wings or no wings)?Anti-Everything
View attachment 41932
Damn the inlet and booster of OMGSF is huge,
"Whomever" is the operator they have some crazy maneuvering and range requirements..
That is a very strange computer game scenario where you get super powers after being hit. In real life, ships don't get stronger after being hit by a missile. The ship simply cant charge ahead with a broken leg like you see in the movies. In this case, a hole 1 meter above water line would be considered as specially broken leg.I already told I do not mean lucky shots...
optimistic model: 100 kg bomb hits over waterline. Ship disabled, battle stops, war ends with victory.
real life: 100 kg bomb hits over waterline. Enemy surprised by attack but able to recover. Enemy ship continues to fire Harpoon salvos and relay target data, task force projects its full power in a life and death scenario and overwhelms you with antiship missiles. You have a little problem here now as you planned for peacetime lucky scenarios and you are out of antiship missiles. Unable to inflict heavy damage due to staying power of ocean going ships your low cost budget fleet is destroyed. You lose war and the next war. Why? Because you did not want to sink a frigate.
Nobody said anything about a ship getting stronger after being hit. That said, war planners use computer models to predict outcome of naval conflicts. The equations include number of missiles, effectivity, defences, anti-defences, missile magazine capacity, detection and evasion from detection, staying power after being hit etc to model real life. After running or reading about those simulations you’d see what I’m talking about, a fleet relying on a small damage to disable vs an all out one will be devastated statistically in almost every scenario. This is naval warfare I’m talking about, not 1 on 1 skirmish.That is a very strange computer game scenario where you get super powers after being hit. In real life, ships don't get stronger after being hit by a missile. The ship simply cant charge ahead with a broken leg like you see in the movies. In this case, a hole 1 meter above water line would be considered as specially broken leg.
For example, why wouldn't the ship fire those Harpoon before she got hit by a missile if there is an enemy target within range? The answer is simple, in war there is nothing to hit since the initial attack was performed by air-crafts/drones/subs/USV and all sea/land targets is either outside Harpoon range or location is unknown to her. We simply would not allow her to come close enough to inflect damage if we have the potential to fire those missile in the first place. So, the one and only option any ship have with a big hole just above water line is to evacuate it and be tugged back to a safe port or risk sinking from a second attack.
Also, nobody is talking about a firing one missile and hoping for a lucky shot hitting the ammo depo during peace time. We will fire as many missiles as we can afford or think we need to disable enemy fleet in the first attack. If needed, a second attack wave will follow with other platforms. Life and war is simply not a computer game where you hit once, i hit once and let us see who wins.
Finally, what the f*k have disabling a single ship got to do with winning a war or peace time planning. We are discussion how a medium range anti-ship missile with 100 kg warhead can inflikt damage even on a large ship.
ÇAKIR AS: Anti-ship missile
ÇAKIR CR: Cruise missile
ÇAKIR LIR: RF jammer / Dummy target
ÇAKIR SW: Swarm missile
Holy fuck, the capabilities are tremendous even better then the marte missileAlways amazing analysis from these two, translation available through youtube.
Indeed! Do we really need those huge winglets on the booster? Look at the NSM. Furthermore -by the way- you can add a larger dia but shorter booster which will reduce overall lenght.Design consideration, now I know Roketsan likes to fall back on previous R&D to develop new missiles - hence I understand why the booster on Cakma is the way it is. But, wouldn't it be better for Roketsan to design canister version of Cakir with booster rocket similar to MARTE-ER. Would save alot of deck space on ship and on vehicles
View attachment 41957 View attachment 41960
View attachment 41959 View attachment 41958
Potential of mounting on unmanned MRAPs with the more compact dimensions, NSM Missile launch from JLTV ROGUE
View attachment 41961
Let's see how this project will unfold by time. But i believe the canister launched version will be as compact as it gets.Design consideration, now I know Roketsan likes to fall back on previous R&D to develop new missiles - hence I understand why the booster on Cakma is the way it is. But, wouldn't it be better for Roketsan to design canister version of Cakir with booster rocket similar to MARTE-ER. Would save alot of deck space on ship and on vehicles
View attachment 41957 View attachment 41960
View attachment 41959 View attachment 41958
Potential of mounting on unmanned MRAPs with the more compact dimensions, NSM Missile launch from JLTV ROGUE
View attachment 41961
Not only missile engines thoughTEI TJ-300 gives 1342 Newton thrust. This missile will need 1750Newton thrust. So it is understandable that they are going for another engine class. But I just hope we don’t wait another 8 years like we did with KTJ-3200!
There should also be a TEI TJ-400 with nearly 1800Newton thrust. Most of us saw the FADEC screen of this engine in one of the videos of Dr Aksit.
Clearly, SSB is pushing missile engines through Kale.