AKINCI has made its public debut in Libya
somebody should translate it.
AKINCI has made its public debut in Libya
An interesting video, as if it's from a movie or series. Dark background for dramatic effect.AKINCI has made its public debut in Libya
With 20 minutes its not so great , you should have time to serch for enemy amd destroy it but this drone lools like only work when enrmy is spotted and you can sent a drone.GOKALP Drone System goes into mass production.
GÖKALP Drone Sistemi seri üretime geçiyor
Roketsan’ın önemli bir konsepti olarak öne çıkan lazer güdümlü mini füze METE, PAVO Group tarafından geliştirilen GÖKALP Drone sistemi ilewww.savunmatr.com
This thing will be great.
Because that is its function? It isn't a spotter.With 20 minutes its not so great , you should have time to serch for enemy amd destroy it but this drone lools like only work when enrmy is spotted and you can sent a drone.
But without Laser designator, it will be very hard to use. These compact systems should be accomplished with laser designator.GOKALP Drone System goes into mass production.
GÖKALP Drone Sistemi seri üretime geçiyor
Roketsan’ın önemli bir konsepti olarak öne çıkan lazer güdümlü mini füze METE, PAVO Group tarafından geliştirilen GÖKALP Drone sistemi ilewww.savunmatr.com
This thing will be great.
This is very unlikely. It sounds more like an imagined scenario of what might go wrong.
It sounds like a reinforcement learning type of exercise. Having done a fair bit of that myself for commercial applications, I find it a bit far-fetched. In reinforcement learning, you have an agent which observes environment, has a set of actions it can take, outcomes and rewards associated with those outcomes that you use to update the parameters of the model according to some algorithm. Only an extremely poorly specified reward function would give a simple positive reward for every SAM site as you would actually have something like negative infinity for killing the operator. Even more importantly, the set of actions the agents are allowed to take is fixed and would never include killing the operator. It might be configured to possibly perform strikes in a given geographical area but then you would designate that area so that the operator is not in it.
There is a hype around AI risks nowadays and making it sound like we are at the Skynet levels and AI is like people now. Meanwhile I am still dealing with their stupidities daily. It's still just matrices.
AI in video games are as good as they need to be, if it becomes too good the game will not be enjoyable for the majority of people. You could create an AI that consistently beats a player but what is the point if they will quit because they never win.When i was kid i used to play video games. I always used to wonder why the enemy AI was so basic and dumb. From what i gather AI in computer games is still really shit.
When i read these "skynet" reports i cant help but think these stories are made up. Its a bit like once Turkiye started using and exporting armed drones lots of fear mongering stories in the media came out and talks about needing to create international control measures. I wonder if all this AI fear mongering is about creating international control measures of its use. So that select nations can benefit from it while others are hindered from making their own AI systems.
When i was kid i used to play video games. I always used to wonder why the enemy AI was so basic and dumb. From what i gather AI in computer games is still really shit.
When i read these "skynet" reports i cant help but think these stories are made up. Its a bit like once Turkiye started using and exporting armed drones lots of fear mongering stories in the media came out and talks about needing to create international control measures. I wonder if all this AI fear mongering is about creating international control measures of its use. So that select nations can benefit from it while others are hindered from making their own AI systems.
Probably just sandbox testing to see "what if" there were no overrides in the programming (i.e natural state and consequence of AI).
In reality, its not very difficult at all to have robust overrides for humans w.r.t Asimov rules and similar principles etc.
AI in video games are as good as they need to be, if it becomes too good the game will not be enjoyable for the majority of people. You could create an AI that consistently beats a player but what is the point if they will quit because they never win.
A good explanation on the topic here: https://askagamedev.tumblr.com%2Fpost%2F76972636953